About / origin story

A long thank-you note to the internet.

I was three when I first used a computer. My parents still joke that I worked out the mouse before the alphabet. I do not remember that part, but I remember our CRT and clicking around to see what would happen.

Most of what I learned about computers came from people I never met through websites, forum answers, and free tools. I followed their instructions until something broke, then tried again.

Years later, I am a Product Designer. I still want to understand what someone is trying to do before deciding how the product should work.

A young Naman standing in front of a CRT computer at home, the cabinet behind him and the curtains drawn
Me and the humming CRT. Around the age I learnt to click before I learnt to read.

How I ended up in product design

I studied Electronics and Communication Engineering to stay close to systems and code. During the pandemic, I started noticing the apps I used every day. Some stayed. Others lasted a few hours. I wanted to understand why.

That led me to UserTesting and uTest. Over the next year, I took part in more than 100 studies and reported where I got confused or stuck. I reached Silver on uTest. It did not pay much, but it taught me to stop guessing what people needed.

I moved into product design through Helpy Moto and HCLTech, then completed a Master of Interaction Design at UTS in Sydney. My engineering background still helps me understand what a system can support and talk through problems with developers.

Naman on the Sydney harbour walkway with the Opera House behind him on his first day in the city
Day one. Opera House. I did the obvious thing.

I stay involved after the mock-up

I like products with complicated rules under the surface. Engineering helps me understand them, then I decide which parts the person using the product needs to see.

Krux is an open-source Bitcoin signing device that runs on nine low-cost hardware targets. I led an accessibility audit, changed parts of its Python firmware, added tests, and checked the results in simulators and on physical devices. Hardware often exposed problems that looked fine on a larger screen.

With Lumo, I designed the interface and helped my team build a SwiftUI prototype in five days. Bokeh is an independent prototype for finding misplaced objects through visual cues. Neither is an App Store release. Building them still made awkward states much harder to gloss over.

How I work

  1. Start with what people do.

    Testing products taught me to look at where people hesitate or get stuck before proposing a fix. See the research in SkillBridge.

  2. Keep the constraints visible.

    On Krux, security rules and small hardware shape the interface from the start. See the constraints in Krux.

  3. Follow it into the build.

    Building Lumo and Bokeh in SwiftUI exposes states and edge cases that a static screen can hide. See the Apple apps.

  4. Check it on the real thing.

    A simulator is useful. A physical device tells me what the interaction actually asks of someone. See the hardware checks.

In that order, all three required.

AAA contrast · keyboard · screen reader

Experience

  • 2026 to present

    Product Design and Development Contributor

    Krux Wallet

    Worked on accessibility and firmware for an open-source Bitcoin signing device, then checked the changes in simulators and on hardware.

  • 2025

    iOS Design Resident

    Apple Foundation Program, UTS

    Designed Lumo's interface and helped build its SwiftUI prototype during a five-day team programme.

  • 2023 to 2024

    UX Consultant

    HCLTech, India

    Worked with senior designers and engineers on enterprise ServiceNow workflows and components.

Outside the screen

On weekends I work at a busy food market in Sydney. When the queue gets long, it becomes obvious which handoffs make sense and which ones do not. Away from work, I am usually bouldering. Very keen, still very average.

Naman mid-move on an overhang at a Sydney bouldering gym
Sydney. The hold I'm reaching for is, in fact, too far.

Get in touch

Available for Product Design roles