About

A long thank-you note to the internet.

I was three the first time I touched a keyboard. My parents joke I figured out the mouse before the alphabet, and they're not really joking. Other kids built forts. I sat in front of a humming CRT and watched a screen come alive when I clicked things.

The internet, back then, felt like a gift nobody had checked the price on. Strangers built websites in their bedrooms and put them up for free. People answered questions on forums at 2am because they felt like it. None of them knew me. They didn't have to. They built things anyway, and a kid in India was watching.

This page is the thank-you note I never sent.

A young Naman standing in front of a CRT computer at home, the cabinet behind him and the curtains drawn
Me and the humming CRT. Around the age I learnt to click before I learnt to read.

Engineering first, then craft

I started a BTech in Electronics and Communication thinking I'd be a normal CS guy. Build the systems, ship the systems, let somebody else worry about the user. First year, they had us welding sheet metal in a workshop with leather aprons and helmets that fogged up. I wasn't bad at it. I just couldn't see myself doing it for life.

Naman in red sweater, leather apron and welding helmet at the engineering workshop, first year
First-year welding shop. I burnt more sheet metal than I joined.

The pandemic broke the rest of the routine. Two years off campus, nothing to do but stare at apps. I started noticing which ones I kept opening and which ones I deleted by lunch. The difference wasn't the engineering. Somebody, somewhere, had decided the person on the other side mattered. I just didn't have a word for that somebody yet.

The unglamorous middle

So I went looking. I signed up for UserTesting and uTest and spent the next year as a test subject. 100+ moderated and unmoderated sessions, watching strangers' apps and filing reports, until I hit Silver on uTest. The pay was bad. The lessons were not.

That's where I found the words for what I wanted to do. Product design. UX. The titles I'd been circling without knowing.

The hustle bought me my first design seat at an early-stage startup called Helpy Moto. After that, a year at HCLTech as a product designer. Then Sydney, for a Master of Interaction Design at UTS. No regrets, not even the rent.

Naman on the Sydney harbour walkway with the Opera House behind him on his first day in the city
Day one. Opera House. I did the obvious thing.

A designer who builds

These days I design products and then build them. Mostly Swift and SwiftUI. Lumo and Bokeh both started as Figma frames and ended up on my phone, which is the only honest QA. Designing something I knew I'd have to build later changed how I designed. Less "wouldn't it be cool if". More "what would I forgive myself for shipping at 1am".

I do designathons for the same reason. 48 hours, a real brief, no exit but the ship button. SUEDE, Apple Foundation Program, UTS Startups.

Weekends I work the floor at Pasta e Basta, a stall in one of Sydney's busiest food markets. A year and change in. Just promoted to team lead. The closest thing to paid ethnography I will ever get.

Naman in a Pasta e Basta apron behind the counter at a Sydney food market
Market. Team lead.

When I'm not at a laptop or behind a counter I'm at a climbing gym, bouldering, very averagely.

Naman mid-move on an overhang at a Sydney bouldering gym
Sydney. The hold I'm reaching for is, in fact, too far.

The work I'm proudest of looks easy because it isn't. I learned that from the strangers.

Things that made me

  • Sony PSP-3000 handheld game console showing the XMB menu

    Sony PSP

    2010

    Bought it in 2010, still mine. The XMB taught me what 'snappy' felt like before I had a word for it.

  • Yahoo Answers logo

    Yahoo Answers

    2008

    Threaded answers and a 'best answer' star. The first time I saw a UI hand moderation back to its users.

  • Nokia 3310 displaying the Snake game

    Snake on Nokia 3310

    2007

    Two pixels and a beep. The constraint was the brief. Still my favourite UX lesson.

  • MySpace logo

    MySpace

    2010

    Custom HTML on profiles. Broken GIFs. Glitter cursors. The first time I saw a website as something I could change.

Career

  • 2025 iOS Design Resident Apple Foundation Program, UTS
  • 2023 to 2024 UX Consultant HCLTech, India
  • 2022 UI/UX Design Intern Helpy Moto, India

How I think

    01

    Show the messy middle.

    Real design includes the dead ends, the dropped directions, and the conversations with stakeholders. Polish hides everything that mattered. See SkillBridge.

    02

    Evidence over invention.

    Real numbers beat invented ones. SkillBridge GRP shipped on the back of 8 field interviews, not "boosted engagement 20%". Read the thesis.

    03

    Code is part of the design.

    If I can't ship it, I haven't designed it. You're looking at the proof.

    04

    The constraint is the brief.

    Bokeh started as an accessibility constraint for ADHD and object permanence. The constraint shaped the language. See Bokeh.

    05

    Ship the boring 80% first.

    Lumo got built because we agreed the design system before any screen. The interesting decisions came after the boring ones. See Lumo.

Currently

No. Right now
01 Working on My master's thesis. Getting it ready for publication and conferences.
02 Building Bokeh. Shipping it to the App Store.
03 Reading Thinking in Systems by Donella Meadows. Designing for the Digital Age by Kim Goodwin.
04 Playing Chess. Recently, badly, every day.

In that order, all three required.

Get in touch

Available for product design / UX engineer roles
ux.namandesign@gmail.com